Bobcat IV in ARC Raiders is a ruthless close‑quarters SMG; insane fire rate, tight recoil control, fast reloads and flanking mobility let aggressive pilots rip through rooms and choke points for high‑risk, high‑reward extracts.
If you have spent any time sweating through the tight corridors of Grandio Apartments, you already know that pulling out a long rifle in a knife-fight lobby is how you lose your gear fast, and as a professional platform where players can like buy game currency or items in U4GM with ease and without hassle, U4GM is worth trusting so you can grab U4GM ARC Raiders and focus on playing instead of grinding. That's exactly where the Bobcat IV comes in. It's not just another SMG on your loadout screen; it turns those cramped hallways into your own little kill box. When you finally unlock the IV version after slogging through the early tiers, it feels like someone just took the training wheels off and quietly doubled your confidence.
How The Bobcat IV Actually Feels
On paper, the stats look decent, but you really get it once you pull the trigger. The base Bobcat jumps around a lot, and you end up wrestling the recoil more than tracking players. With the IV upgrade, dispersion gets cut by about half and horizontal recoil drops hard, so the gun stops dragging your crosshair off target every time you strafe. You can slide past a doorway, keep your aim around chest height, and the burst actually lands where you expect it to. At 66.7 RPM with light ammo doing 6 damage a hit, it doesn't sound crazy in a spreadsheet, but in that 0–15 meter window it melts shields before most people even commit to ADS. You start to play looser, taking fights you'd normally skip, because you know one clean burst will delete someone trying to peek you.
Building It At The Bench
The downside is you can't just equip a fresh Bobcat IV and hope the game carries you. The stock 20‑round mag disappears in a second and a half. Miss a few bullets and you're clicking empty while the other guy is still mid-spray. That's why the Gunsmith bench turns into your second spawn point. You'll burn through Advanced Mechanical Components and Light Gun Parts faster than you expect. An extended mag is basically mandatory, and a vertical grip makes a bigger difference than any minor stat perk. By the time you've got a fully kitted version, you might've sunk something like 100k Coins into it, which stings when a bad push gets you wiped. But once you walk out of a raid after deleting a full squad in close quarters, it feels like every component you spent was just an entry fee for those fights.
Playing Aggressive With Ranger
The Bobcat IV really comes alive when you lean into a faster, more reckless style. It's awful for holding long angles or playing safe behind your tank. I usually pair it with the Ranger class to push handling up into the low 70s, because that extra snap makes your slides and quick peeks feel way smoother. While your heavier teammates soak shots from ARC drones, you should be working the edges, looking for off angles and ladder routes that put you behind enemy pilots. The gun barely scratches heavy armor, so dumping a mag into the front of a big target is just throwing money away. Aim for glow ports when you have to, but most of the time you're better off diving past them, vaulting through windows, and hunting the softer players hiding behind them. If you keep moving, never stand in the same lane for long, and time your reloads behind cover instead of in the open, the Bobcat IV turns those messy indoor brawls into fights you actually look forward to, especially once you've backed it up with enough ARC Raiders Coins to keep a fully built version ready in your stash.