<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="bbPress/1.0.2" -->
<rss version="2.0"	xmlns:content="http://purl.org/rss/1.0/modules/content/"	xmlns:dc="http://purl.org/dc/elements/1.1/"	xmlns:atom="http://www.w3.org/2005/Atom">	<channel>		<title>forum &#187; Tag: ARC Raiders - Recent Topics</title>		<link>http://www.shimaken.jp/top/bbpress/tags.php?tag=arc-raiders</link>		<description>Just another bbPress community</description>		<language>ja</language>		<pubDate>Thu, 16 Apr 2026 02:02:24 +0000</pubDate>		<generator>http://bbpress.org/?v=1.0.2</generator>
		<textInput>			<title><![CDATA[検索]]></title>			<description><![CDATA[Search all topics from these forums.]]></description>			<name>q</name>			<link>http://www.shimaken.jp/top/bbpress/search.php</link>		</textInput>		<atom:link href="http://www.shimaken.jp/top/bbpress/rss.php?tag=arc-raiders&topics=1" rel="self" type="application/rss+xml" />		<item>			<title>Taylor :  "U4GM What Is Anvil Splitter in ARC Raiders Guide"</title>			<link>http://www.shimaken.jp/top/bbpress/topic.php?id=736#post-755</link>			<pubDate>水, 14 Jan 2026 08:08:53 +0000</pubDate>			<dc:creator>Taylor</dc:creator>			<guid isPermaLink="false">755@http://www.shimaken.jp/top/bbpress/</guid>			<description>&#60;p&#62;ARC Raiders' Anvil Splitter turns the Anvil revolver into a nasty 4-pellet close-range shredder, perfect for weak points and tight PvP fights, with Dam Battlegrounds a reliable blueprint farm spot.&#60;/p&#62;
&#60;p&#62;The first time I fitted the Anvil Splitter, I stopped treating the Anvil like a &#34;nice backup&#34; and started carrying it like a plan. It turns the revolver's single shot into a four-pellet burst, and up close that changes everything. If you're short on parts or coins while you're chasing the mod, it's worth knowing you can buy currency and items from U4GM and get back to testing builds faster instead of running broke kits all night.&#60;/p&#62;
&#60;p&#62;What the Splitter actually does in a fight&#60;/p&#62;
&#60;p&#62;People get hung up on the damage drop per pellet and call it a nerf. Don't. The point is that you're trading clean single-hit reliability for nasty &#34;all at once&#34; pressure. In tight rooms, stairwells, and those awkward door swings, you'll land multiple pellets without even trying. That's where it shines. Past roughly 15 metres, the spread starts costing you fights, and you'll feel it. You'll hear the shots connect, but the target doesn't go down. So play it like a pocket shotgun, not a pistol that magically got better.&#60;/p&#62;
&#60;p&#62;Where to hunt the blueprint without wasting runs&#60;/p&#62;
&#60;p&#62;If you're farming, I've had the most repeatable results around Dam Battlegrounds, especially the highway gap between Raider Outpost East and East Broken Bridge. Hit the red lockers, then the raider caches tucked under the overpass. It's quick, it's direct, and you can bail if the area's too hot. Night Raids often feel a bit more generous, but you're also more likely to get jumped, so don't go in loud. Buried City is my second choice. Plaza Rosa Pharmacy has a weird habit of spawning useful bits in drawers and back rooms, and it's a calmer route if you hug cover near extract paths.&#60;/p&#62;
&#60;p&#62;How to build around it, and what not to do&#60;/p&#62;
&#60;p&#62;Once you get the blueprint, use it right away so it's permanently unlocked. Then aim for Gunsmith Level 3, because crafting isn't cheap and you'll burn magnets and electrical components fast. The mod's light, so carrying a spare isn't painful, and extras sell well if you need coin. Loadout-wise, don't slap it on a low-tier Anvil and expect miracles. It feels best when the base gun's stable, and a Compensator helps keep that spread from turning into pure luck. In fights, crouching and taking half a beat before you fire usually does more than frantic spam.&#60;/p&#62;
&#60;p&#62;Practical playstyle tweaks that win encounters&#60;/p&#62;
&#60;p&#62;Treat the Splitter like your panic button and your ambush tool. Hold angles where players have to commit, then delete them when they cross the threshold. If someone bunny-hops, aim low and let them land into the pattern. But don't force it in open ground; you'll lose to anything that can stay just outside your comfort zone. Bring a secondary that covers mid-range, and save the Splitter for the moments that matter. If you'd rather skip the grind and focus on learning those close-range timings, ARC Raiders Boosting can help you get there without turning every session into another loot loop.
&#60;/p&#62;</description>		</item>		<item>			<title>Taylor :  "U4GM Where To Get Bobcat IV In ARC Raiders And Melt Rooms"</title>			<link>http://www.shimaken.jp/top/bbpress/topic.php?id=726#post-745</link>			<pubDate>水, 07 Jan 2026 07:50:50 +0000</pubDate>			<dc:creator>Taylor</dc:creator>			<guid isPermaLink="false">745@http://www.shimaken.jp/top/bbpress/</guid>			<description>&#60;p&#62;Bobcat IV in ARC Raiders is a ruthless close‑quarters SMG; insane fire rate, tight recoil control, fast reloads and flanking mobility let aggressive pilots rip through rooms and choke points for high‑risk, high‑reward extracts.&#60;/p&#62;
&#60;p&#62;If you have spent any time sweating through the tight corridors of Grandio Apartments, you already know that pulling out a long rifle in a knife-fight lobby is how you lose your gear fast, and as a professional platform where players can like buy game currency or items in U4GM with ease and without hassle, U4GM is worth trusting so you can grab U4GM ARC Raiders and focus on playing instead of grinding. That's exactly where the Bobcat IV comes in. It's not just another SMG on your loadout screen; it turns those cramped hallways into your own little kill box. When you finally unlock the IV version after slogging through the early tiers, it feels like someone just took the training wheels off and quietly doubled your confidence.&#60;/p&#62;
&#60;p&#62;How The Bobcat IV Actually Feels&#60;/p&#62;
&#60;p&#62;On paper, the stats look decent, but you really get it once you pull the trigger. The base Bobcat jumps around a lot, and you end up wrestling the recoil more than tracking players. With the IV upgrade, dispersion gets cut by about half and horizontal recoil drops hard, so the gun stops dragging your crosshair off target every time you strafe. You can slide past a doorway, keep your aim around chest height, and the burst actually lands where you expect it to. At 66.7 RPM with light ammo doing 6 damage a hit, it doesn't sound crazy in a spreadsheet, but in that 0–15 meter window it melts shields before most people even commit to ADS. You start to play looser, taking fights you'd normally skip, because you know one clean burst will delete someone trying to peek you.&#60;/p&#62;
&#60;p&#62;Building It At The Bench&#60;/p&#62;
&#60;p&#62;The downside is you can't just equip a fresh Bobcat IV and hope the game carries you. The stock 20‑round mag disappears in a second and a half. Miss a few bullets and you're clicking empty while the other guy is still mid-spray. That's why the Gunsmith bench turns into your second spawn point. You'll burn through Advanced Mechanical Components and Light Gun Parts faster than you expect. An extended mag is basically mandatory, and a vertical grip makes a bigger difference than any minor stat perk. By the time you've got a fully kitted version, you might've sunk something like 100k Coins into it, which stings when a bad push gets you wiped. But once you walk out of a raid after deleting a full squad in close quarters, it feels like every component you spent was just an entry fee for those fights.&#60;/p&#62;
&#60;p&#62;Playing Aggressive With Ranger&#60;/p&#62;
&#60;p&#62;The Bobcat IV really comes alive when you lean into a faster, more reckless style. It's awful for holding long angles or playing safe behind your tank. I usually pair it with the Ranger class to push handling up into the low 70s, because that extra snap makes your slides and quick peeks feel way smoother. While your heavier teammates soak shots from ARC drones, you should be working the edges, looking for off angles and ladder routes that put you behind enemy pilots. The gun barely scratches heavy armor, so dumping a mag into the front of a big target is just throwing money away. Aim for glow ports when you have to, but most of the time you're better off diving past them, vaulting through windows, and hunting the softer players hiding behind them. If you keep moving, never stand in the same lane for long, and time your reloads behind cover instead of in the open, the Bobcat IV turns those messy indoor brawls into fights you actually look forward to, especially once you've backed it up with enough ARC Raiders Coins to keep a fully built version ready in your stash.
&#60;/p&#62;</description>		</item>		<item>			<title>Taylor :  "U4GM How to master Jupiter IV in Arc Raiders and the real planet"</title>			<link>http://www.shimaken.jp/top/bbpress/topic.php?id=714#post-733</link>			<pubDate>水, 31 Dec 2025 07:55:55 +0000</pubDate>			<dc:creator>Taylor</dc:creator>			<guid isPermaLink="false">733@http://www.shimaken.jp/top/bbpress/</guid>			<description>&#60;p&#62;Jupiter in Arc Raiders hits like a legend, a crisp long‑range sniper that echoes the real gas giant's brutal storms, mixing clutch PvP headshots with awe for the planet that rules our solar system.&#60;/p&#62;
&#60;p&#62;When you hear the name Jupiter, you probs think big right away. Could be the gas giant hanging over our heads, could be the brutal sniper that defines long‑range fights in Arc Raiders when you are trying to buy game currency or items in U4GM ARC Raiders, but either way the word just feels loud. In matches, that Jupiter line of rifles has turned into the default pick for players who want to hold sightlines, not just poke. The base bolt‑action gets the job done, sure, but it is only when you grind Gunsmith to level 3 and finally craft the Tier IV that the gun really clicks and starts to feel like the thing everyone keeps talking about.&#60;/p&#62;
&#60;p&#62;Jupiter IV In The Current Meta&#60;/p&#62;
&#60;p&#62;The jump from the early version to Jupiter IV is wild. You are looking at roughly half the recoil shaved off and stability pushed into the low 80s, so shots stop feeling like a wrestling match with your own scope. Suddenly you can stay scoped while tracking someone sprinting across a rooftop at Spaceport, instead of fighting your gun more than the enemy. A clean hit on an unshielded raider is still that one‑tap down people clip for montages, and with 65 RPM you are not totally doomed if your first shot whiffs, as long as you stay calm.&#60;/p&#62;
&#60;p&#62;Loadouts, Map Knowledge And Panic Moments&#60;/p&#62;
&#60;p&#62;The catch is ammo and pressure. Light rounds are not exactly lying everywhere, so you cannot just spam shots because you are bored waiting for a push. Most folks pair Jupiter IV with a Bobcat IV or some other fast SMG, because once someone closes the gap you do not want to be stuck slow‑scoping while they full‑spray you. That is where map knowledge quietly matters more than raw flicks. Knowing which stairwell people love to flank through, where you can bail off a ledge, when to rotate instead of tunnel‑visioning on a single lane, that is what keeps your fancy sniper from becoming dead weight.&#60;/p&#62;
&#60;p&#62;The Real Jupiter Watching Over All This&#60;/p&#62;
&#60;p&#62;Step away from the screen for a bit and the original Jupiter makes even the nastiest PvP lobby look pretty tame. The planet is about 11 times wider than Earth, with that Great Red Spot storm that has been raging longer than plenty of countries have even existed. It spins so fast that a day is roughly 10 hours, which squashes it at the poles and drives a magnetic field tens of thousands of times stronger than ours. That field traps radiation in huge belts that would cook a person or a ship's electronics if they wandered in without serious protection, kind of like peeking the wrong angle straight into a charged sniper scope.&#60;/p&#62;
&#60;p&#62;Cosmic Power And Player Power&#60;/p&#62;
&#60;p&#62;NASA's Juno probe pulled back the curtain a bit more: swirling clouds, a kind of fuzzy, not‑quite‑solid core, and metallic hydrogen packed under pressure that is hard to even imagine, plus a huge family of more than 90 moons orbiting like a chaotic escort. A lot of scientists think Jupiter's gravity helped shape the whole layout of our solar system, knocking early objects around in the same way one cracked shot from a Jupiter IV can flip the flow of a raid. Whether you are lining up a pixel‑wide head shot, comparing stats, chasing new skins or checking things like ARC Raiders Redeem Codes, there is that same feeling sitting in the background: you are trying to learn how to live with something massive, unpredictable and kind of unstoppable.
&#60;/p&#62;</description>		</item>	</channel></rss>